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Ono-Sendai
on Nov 16, 2021
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Blender 3.0 takes support for AMD GPUs to the next...
How lame, it would have been much nicer to just keep OpenCL functioning well and supported.
dry_soup
on Nov 16, 2021
[–]
I don't think that was an option. Kernel size limitations prevented Blender from ever supporting OpenCL well. Not to mention Apple dropping official support for it years ago.
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