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Passthrough AR isn't glasses AR, and is much more likely to be rapidly made capable. Lynx-R launches in Q1, and Meta's and Apple's headsets will likely use passthrough AR next year.

https://lynx-r.com/



I definitely hope for something novel with video see-through HMDs as they used to call them in 2002 [1] when I last worked on them. Latency wasn't solved last I checked and viewpoint offset is still an issue that throws users off.

[1] https://static.aminer.org/pdf/PDF/000/273/730/ar_table_tenni...


Latency is pretty good on Quest 1 - I haven't tried Quest 2. Looking forward to getting a Lynx to gauge how close we are to something good.




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