Passthrough AR isn't glasses AR, and is much more likely to be rapidly made capable. Lynx-R launches in Q1, and Meta's and Apple's headsets will likely use passthrough AR next year.
I definitely hope for something novel with video see-through HMDs as they used to call them in 2002 [1] when I last worked on them. Latency wasn't solved last I checked and viewpoint offset is still an issue that throws users off.
https://lynx-r.com/