Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

You know I do wonder about this. If its just for static assets does it really matter? In something like Unreal, the textures are going to be virtualized and the geometry is going to be turned in to LODed triangle soup anyway.

Has anyone tried to build an Unreal scene with these generated meshes?



Usually the problem is the model itself is severely lacking in detail, sure Nanite could make light work of a poorly optimized model but it's not going to fix the model being a vague blob which doesn't hold up to close scrutiny.


So don't use them in a context where they require close scrutiny?


Generate the accompanying normal map and then just tesselate it?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: