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Drop us an email at support@construct.net and we'll help you out


This is all written from the ground up in house.


That doesn't answer the question.


It's browser-based so it's all HTML, CSS and JavaScript, written using our own in-house framework.


The windowing / panels / dropdowns / UI components look really nice. Like, almost a whole desktop program. I was just wondering what UI framework you were using. All in house, awesome.

[edit] Sorry, was the UI for the Construct actually built using Construct? Do you guys use PixiJS or anything like that as an underlying engine?


Thanks, we were aiming to make a desktop-grade UI in the browser and it's nice to hear feedback like that!

The UI was separately developed with JavaScript, it wasn't made in Construct itself (which is mostly canvas-based). The whole runtime is also in-house - we don't use PixiJS or any other libraries, once again it's all our own in-house engine, custom WebGL/WebGPU renderer, etc.


I love how not using some sort of JS framework/library is confusing people! I for one appreciate the fact that you are not for multiple reasons.


Tom here from Construct, spent a lot of time recently working on improving reliability/scalability of website so when I see comments like this always sends a pang of fear through me :)

Site resources looks to be coping just fine which is great (we often get upwards of 20 pageviews per second on our site at peak times) so will put this down as a blip.

Look forward to hearing more about how you get on with Animate, Ashley and Diego have done a stellar job in getting productivity software running in the browser!


Sorry, didn't mean to ring any bells - but hey, you've made #1, so hopefully a little heads' up was helpful!


Construct 3 and Construct Animate are not Chrome only, it works in all major browser and even mobile/tablet devices. Chromebook support has been a major plus for us in the educational market.

Construct 2 was pay once, but we found after a few years sales really plateaued. Going to SaaS was a difficult transition for us, but it's worked out well and we now see year on year growth which gives us a lot more breathing room.

I think it's important to also recognise that pay once software just doesn't work as a model for a lot of countries around the world. As an example, for Construct 3 we charge the equivalent of ~$12 USD per year in Malawi which makes it a very affordable option, whereas a one-off price would have to be roughly quadruple that for it to be economical for us, and would likely put it out of reach of a lot of people who otherwise may of paid annually for it.

SaaS puts more onus on us to cater for our current paying customers, before with pay once our focus was weighted on acquiring new customers. To what extent this actually plays out is kind of tricky to put your finger on especially from where I'm sitting but there is certainly an element of this in our work.

I'm not going to pretend that SaaS is suitable for everyone and every product and I understand why people are adverse, but for us it's worked well and a lot of noisy predictions from some of our customer base about this being our downfall never played out. The transition to pay once to SaaS was a vulnerable time for our business and a very interesting one at that.


You're implying "SaaS" means subscription only, and the opposite of SaaS is "pay once". But there's various pricing models available. Usage-based pricing for example. Feature-based, or a combo of different ways to structure the price. Maintenance plans is another way, where to get the latest version requires payment but otherwise it keeps working.

Pay once still works. You could have increased the price to $500 or something. It would then take 3+ years of subscription pricing to equal one pay-once amount. Many users would opt for subscription anyway in that case.

> noisy predictions from some of our customer base

When customers make noises about the pricing, you have the choice to stand your ground and fight the war on pricing. Or you could meet them half way. But you stuck to your guns, and so did I when I jumped ship back when the newly released Construct 3 was indeed Chrome only at the time. I never made noises on the forums about it because I was fairly new to Construct 2. I just left quietly.


Maintenance plans is something we considered, but though it wouldn't work well for us. This is because it's infinitely more difficult to maintain software when you have your customer base split into different versions, complete abandonment of lower version customers is a no go when bugs are discovered or a feature breaks due to technology change. This significantly impacts the complexity of our product deployment and maintenance. There's also other complexities around documentation, tutorials etc etc, the list goes on.

It could also reflect badly on us if customers on older versions are demoing the product to other potential users when they are many release cycles behind the latest version. There's a myriad of benefits of just having all customers on the same version. To go down the maintenance plan route for us would be a mistake.

Generally propositions from customers for different or more exotic pricing methods over what we've gone with tend to involve a lot more complexity to ultimately allow people to buy it for less. The model we've got is working well, and we don't see any advantage to changing it right now.

> I never made noises on the forums about it because I was fairly new to Construct 2. I just left quietly.

Which is fine, but we're a much more successful company than we ever were with Construct 2, largely because of the direction we went with pricing. We accept it's not for everyone. I think looking back over our history we've gone from Open Source to Pay Once to SaaS. When you go through these changes you're going to lose customers who were attracted to your original payment model, this is just a reality we have to accept.


Stripe, bank transfers or Wise.com should all be pretty good options.


I'd like to see a total conversion rate once all fees are taken into account - I bet it's not actually that competitive when all is said and done.

Also, you're exposing yourself to a non zero risk of whatever exchanges you're using at the time to process your transaction/withdrawal go bust.


Coinbase is relatively trustworthy (publicly traded US company). I believe trading stablecoins has 0.001% fee, and ACH withdrawals and deposits are free[1].

And on the crypto side, USDT transfers on Ethereum (the most expensive chain) are usually less than $5. Currently about $3.40[2]

SWIFT is much more expensive and slower, feel free to check SWIFT numbers.

[1] https://help.coinbase.com/en/exchange/trading-and-funding/ex...

[2] https://etherscan.io/gastracker


Temporarily deflationary, when all Bitcoins are mined what happens next?


If by some weird magic I had today all the BTCs forever locked in Nakamoto's wallet, currently around $23 billion, I would give them all away just to be able to live in 2140, the year the last BTC will be mined. So I guess BTC is actually a currency after all, haha.


presumably, a static supply in a growing(?) economy means it continues its deflationary dynamics.


And the miners would all shut down because no one's transacting with it


Some people also log on to live blackjack at 3am and drop a few thousand dollars just for the fun of it as well. You are in a very small minority.


Notably unregulated gambling available without oversight and also readily available to addicts and children. Helpful in smashing down that redundant bureaucratic red tape the gambling industry so desperately is in need of at the small price of destroying, debilitating or general increase in suffering in peoples lives.


The game is hosted on Github here: https://github.com/AshleyScirra/CommandAndConstruct


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