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Absolutely not. It can do a lot of things but any interpreted language is going to run at a snail's pace, especially not one designed specifically for the C64.

Each game really needs to be written in isolation in assembly to work round the limitations, e.g. some might need a sprite multiplexor, some might not.



Well you do have it at home, the emulators are right there in the browser.

Understanding the past is the key to the future, my friend.


As someone who was first introduced to computers on a ferrite-core machine (as a child), I completely agree!


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