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I'm not sure how attacking Greenland would accomplish the goal of more European spending on US weapons.

Some, by working for companies (big tech) that have given little resistance to trump but rather funded his ball room, etc. Sadly, everyone quitting those companies would not really be a reasonable solution either, though there are more possible actions than that

This extension gives you more choice than denying or allowing everything though, you get granular choice automatically applied to all websites where it works

I think most people don’t want to give consent to any of this so a simple block list is enough.

Well it does change if you have more of a choice than reject all or allow all (without needing to go into complicated settings each time). Telemetry is not that unpopular - I'd like devs to fix bugs I encounter.

It seems the feature you are referencing was deprecated?

https://support.mozilla.org/en-US/kb/cookie-banner-reduction


Some radio stations also record their (themed) programs and make them available as podcasts for a more on-demand experience.


Consumption is probably rather not gun on a 4" square screen.


Why is that?


At least for the real part there was the great 10-bit encoding "switch off" at around 2012 where it seemed like the whole anime encoding scene decided to move into encoding just about everything with "10-bit h264" in order to preserve more detail at the same bitrate. VLC didn't have support for it and for a long time (+5 years?) it remained without proper support for that. Every time you tried playing such files they would exhibit corruption at some interval. It was like watching a scrambled cable channel with brief moments of respite.

The kicker is that many, many other players broke. Very few hardware decoders could deal with this format, so it was fairly common to get dropped frames due to software decoding fallback even if your device or player could play it. And, about devices, if you were previously playing h264 anime stuff on your nice pre-smart tv, forget about doing so with the 10-bit stuff.

Years passed and most players could deal with 10-bit encoding, people bought newer devices that could hardware decode it and so on, but afaik VLC remained incompatible a while longer.

Eventually it all became mutt because the anime scene switched to h265...


8-bit and 10-bit almost give digital video too much credit. Because of analog backwards compatibility, 8-bit video only uses values 16-235, so it's actually like… 7.8 bit.

It's nowhere near enough codes, especially in darker regions. That's one reason 10-bit is so important, another is that h264 had unnecessary rounding issues and adding bit depth hid them.


Mostly that VLC has had noticeable issues with displaying some kinds of subtitles made with Advanced SubStation (especially ones taking up much of the frame, or that pan/zoom), which MPV-based players handle better.

If you want a MPV-based player GUI on macOS, https://github.com/iina/iina is quite good.


Note that, while I haven't had time to investigate them myself yet, IINA is known to have problems with color spaces (and also uses libmpv, which is quite limited at the moment and does not support mpv's new gpu-next renderer). Nowadays mpv has first-party builds for macOS, which work very well in my opinion, so I'd recommend using those directly.


This looks like a great way to learn Ansible too. Instead of learning alongside random examples, you can setup your server and see how it would look like in Ansible.

Awesome stuff!


My thoughts exactly. As someone who has generally learned better and faster through labs or real world work, this is exactly how I intend to teach myself Ansible while also migrating some stuff to containers: throw at my current VMs, identify configs, and then migrate or enroll accordingly.


It's a non profit so I think the risk of change for the worse is little.


Maybe they are just heavily reinvesting?


I think reality is that being game retailer is harsh market if you are anyone else but Valve with Steam. Selling copies redeemed on Steam is workable, but seeing that pretty much all big publishers are back on Steam should tell a lot of state of the market. And GOG has bigger mind share than actual market share.


Still, making only 32k PLN ($9k) profit on 137M PLN ($38M) revenue seems like a really badly operated business.


Profit is not an appropriate measure of how well a business is operated. I'm sure they have been prioritizing growth because the whole point of the platform is to introduce competition to Steam. Keeping the margins low (or even negative) is smart when the primary goal is not to make profit but to insure the parent company against monopolistic behavior.


A counterpoint is Amazon's profit on revenue until 2017 or so.


Amazon was basically conducting a price war founded by AWS division. Unless GOG is trying to undercut Steam this is a bit apples and oranges.


Reinvested money isn't a cost, so the amount of reinvesting doesn't impact the profit number in their report.


In what country? Of course I do not operate business with milions of income, but investing in Poland is usually a cost. In example buying hardware or paying for servers is an invoice so it is cost of you doing business. Of course it depends on accounting and your taxing method. But yes, your profit in Poland is more or less money you got from clients minus money you paid to someone.


Investment/CAPEX goes to the Balance sheet, not P&L.


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