By what standard is it superior to WoW on Windows? Starting from the available hardware, the Windows world is far superior for WoW resulting in better visuals and more consistent fps which is a good start of having enjoyable experience.
Also I really can't think of the way Mac's mouse settings in WoW work better than the Windows ones. Scrolling, mouse movement are all having more settings under Windows to customize them compared to the experience on Mac (even with all the tools such as Mos to help with the bad external mouse handling in Mac).
So what exactly is so superior? I play WoW on both platforms and when I have a choice (that is, when playing at my home desktop - on my summer cabin I only have the Mac option) it's always the Windows one I select. It's nice that it works in Mac so I can play everywhere as I only have Mac laptop, but the sometimes weird graphics bugs, worse performance and odd issues with rendering displacing my WAs and other stuff just doesn't inspire confidence in Mac gaming compared to using Windows. And the mouse movement.. ugh.
Far easier is to just destroy the train tracks with explosives that connect between Finland and Russia (or demolish them like done in Salla after letting them rot).
There's no defensive reason for this other than in the cabinet talks.
First of all it's not just so easy to destroy infrastructure in a way that can't be rebuilt quickly; thousands of miles of train tracks would be difficult to destroy. This is happening all over Ukraine.
Second, blowing up your own country's rail infrastructure means you can't use it, either, which means you lose an advantage you have that your trains can move on your rails but your enemy's cannot.
If you look at the map you will see that there isn't multiple tracks coming from Russia to Finland. Some of them were even designed to be blown up if necessary (such as the Salla rail tracks).
Finnish rail roads are mostly north-south bound (or west of Helsinki) which are not helpful to Russian advances. The only way for them to transport weaponry would be through east-west bound (near the border) and there isn't many. It's easy to take such out and they would not impact our infrastructure at all as they're not heavily used (if at all since eastern part of Finland is economically the weakest link anyway).
It's quick and easy in the end to destroy. Rebuilding them under artillery fire isn't easy.
Bridges are hard to rebuild quickly and they can be destroyed using glide bombs and cruise missiles. Ukraine struggles to do this because has very small air force and don't have enough tools to sufficiently suppress Russian air defence. NATO air force is stronger and can in theory acheive air superiority.
IIRC Russian army had, prior to the outbreak of the current war, several tens of thousands of soldiers specialized just in emergency railway construction and repairs. IDK how many remain now.
Russians aren't stupid, they know that the enemy will try to destroy the tracks when retreating, so they train to fix/bypass the problems quickly.
That includes some transportable improvised bridges ready for deployment.
But for similar application, you could use MobilePay (Vipps?). That works across Finland, Sweden, Norway and Denmark.
So although only Finland uses Euro (and rest have their own currency), you can easily transfer money between persons using just their mobile number as an example.
You think they said "fire hydrants are empty, guess we'll just wait for it to burn out?"
> Water pressure in the system was lost due to unprecedented and extreme water demand to fight the wildfire without aerial support. This impacted our ability to refill the three water tanks supplying the Palisades causing the loss of suction pressure. This impacted 20 percent of the hydrants in the area, mostly in the higher elevations. As soon as LADWP identified the risk of losing water in the tanks and water pressure in the system, we immediately deployed potable water tankers to sustain support for firefighting efforts.
Whether or not the fire started there, or even if any amount of water would have helped, the idea that the fire was localized far away from the ocean isn't universally true. Much of the fire was/is far away from the ocean... some areas of that fire were right at the shore.
World of Warcraft has never been without issues. When it launched it was full of bugs, servers kept crashing (but they did refund a lot of gametime back then) and so on.
And every expansion was just a nightmare start, without being able to get to the new zone, servers again crashing.
You just have golden memories of a state that never happened. Game wise, WoW has gone forward a lot since DF (the disaster of SL taught them something) and is actually in a lot better state than before. Sure, it has bugs, but it's also a massive game. And they do keep fixing a lot of bugs with quite good response time these days instead of what it used to be.
Bugs and infrastructure are two different things. Yes when a game first launches it will potentially be quite buggy, but every expansion until recently has been impressively slick.
Where would you draw a line for "any real product" ? ARM for example doesn't actually produce any "real" (physical) product, but they certainly do research and produce technology for other companies to build products on.
There's a lot of "on paper" companies around the world who actually do produce novel technologies even if they don't themselves create the end product, but instead sell their inventions to other parties.
It actually is a difficult problem. Not only could the patent holder want to charge too much for the license, they may not want to grant a license at all. The problem is that patent holders have a monopoly when they should not. Licensing should be compulsory, at reasonable rates.
The 8600G/8700G are installed to normal AM5 socket and can be swapped. The laptop parts are socketed and are not going to be available in the AM5 market.
This isn't my niche but this makes sense at face value. I couldn't find any sales data for either processor but maybe the DIY market is bigger than I know.
We've even had word processors for over 40 years, why would we suddenly need mouse support to write rich text?
Editing rich text without mouse has always been a thing, Markdown isn't something that suddenly created some fancy new rich text without mouse experience.
I wonder if you've considered (or if there's already) an integration to Git to assist in reviewing pull requests? I often find myself jumping around in VSCode trying to understand some subtle changes in the PRs I'm reviewing which might have small one line changes to many functions.
Understanding how all of those are tangled together would simplify reviews a lot. Especially if the code in question touches places that I haven't visited in a long time (or written by someone else who might have slightly different style of architecting).
I could already see myself using the tool for pair coding / explaining my own PR to others, this looks seriously nice for any sharing.
Also I really can't think of the way Mac's mouse settings in WoW work better than the Windows ones. Scrolling, mouse movement are all having more settings under Windows to customize them compared to the experience on Mac (even with all the tools such as Mos to help with the bad external mouse handling in Mac).
So what exactly is so superior? I play WoW on both platforms and when I have a choice (that is, when playing at my home desktop - on my summer cabin I only have the Mac option) it's always the Windows one I select. It's nice that it works in Mac so I can play everywhere as I only have Mac laptop, but the sometimes weird graphics bugs, worse performance and odd issues with rendering displacing my WAs and other stuff just doesn't inspire confidence in Mac gaming compared to using Windows. And the mouse movement.. ugh.