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I don't understand every comment as an invitation to debate. You can just not respond to people if you don't want to.

It speaks to a general lack of self awareness people have about class/power structures.

5.1% were in favor of a limit on housing construction, and it passed before later being made illegal by the state.

FWIW, it is a learned behavior that voting doesn't change much. It doesn't help when elected officials obviously ignore the will of the people (nationally, see polling data on legalizing, or even at least decriminalizing, marijuana, as one example), or when things just get overturned by someone else. My neighborhood "votes" on zoning, but the vote literally means nothing. The city council has to hear how we voted, but they don't have to take the vote into account.

I get that it's easy to scold people that don't vote, but it is more important that people with power do something to earn our votes. Hold them accountable. They're failing us more than our neighbors who have either been taught that voting doesn't matter especially when sometimes voting laws make it harder than it should be to vote anyway.


The article/video only points to this being proven by research done by Giorgio Bonsanti. If you're curious, you'll have to investigate that angle.

It is frustrating that the article is so coy about the evidence around the premise of the article! But, this website and the youtube video this article is based around both lean more towards pop than investigative.


and also keep in mind, you probably make many sketches before putting brush to canvas...

they're not some weird deep demonic trove of personal information; that's supplied to them by their customers, which is where change needs to happen.

The line blurs when you consider Thiel's personal motivations (e.g. Project 2025) and investments/involvement in the current administration.


For a similar, albeit a little older, game that you can play in mame today, check out Gremlin's 1981 game Eliminator.

There are threads on arcade-museum talking about cabs of this popping up on the wild and being played at arcade/cons.

Also, interesting editing on the title. "The Predators" is a name of an arcade game. Little t "the Predators" could refer to anything, like Predators in the Capcom videogame based on the Predator films. Of course the article makes this clear and I understand the article got the title case incorrect, but editing the title opens it up to being incorrect in a different way, so it's best to leave it as is.


To further this, articles also have an edit history and talk page. Even if one disagrees with consensus building or suspects foul play and they're really trying to get to the bottom of something, all the info is there on Wikipedia!

If one just wants a friendly black box to tell them something they want to hear, AI is known to do that.


As much as this is to blame, don't forget the year plus delay, ~60% increase in price, omitted features, safety investigations, recalls, etc.

It's clear the design was half baked from the start.


in this context the tools faking them seems to me likely to increase rates of harm against them.

Why does it seem this way to you?


The history of age of consent laws including Pitcairn Island, the observed results of sexualised deepfakes in classrooms by other students, and the observation that according to sexual therapists "fetishisation" is the development of a sexual response and conversion into a requirement over the course of repeated exposure rather than any innate tendency that a person is born with.

I read that in a book, in a study, they were able to cause people to be aroused by money by pairing it with sexy bits. But later, they lost the association pretty quickly.

This doesn't contradict what you are saying, and the study could be like most psychology (unreplicated), but it seems the impact is minor... But minor on 6 billion people could be terrible for a few people.


This is a good point.

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