lol does sound like and ad, but is true. Also forgot about hooks use hooks too! I just use voice to text then had claude reword it. Still my real world ideas
The internet is the scaffolding/structure, the Web is what people are doing in a browser (i.e., over HTTP) in it.
Then there's also the stuff people do on the internet without a browser/HTTP. Nobody opens an IMAP/SSH/BitTorrent/IRC client or whatever and thinks of that as surfing the Web, because those aren't browsers nor are they primarily speaking HTTP.
Yes that was the one! They ultimately just removed the game right? I can't find it. They cannot cede an inch otherwise the game store is pointless. I'm glad it's gone.
Gwent comes to mind as an undownloadable game, which must be run from the first-party launcher, it is a free game (not counting in-game spending) which is always-online, so practically the antithesis of GOG
GOG and CD PROJEKT splitting up should ensure this is not going to happen in the future as much.
What's wrong with it? It's saying people who work in tech should be concerned about an AI-fueled backlash to data centers because limitations on them will make cloud compute more expensive. Makes sense to me.
1. Building housing isnt illegal and acquiring housing is far from impossible
2. Compute cost hasn't ever been constrained by "how many datacenters get built in a year"
3. When were tech workers ever affected by "absolute compute power" rather than what their workstation has access to
It doesn't have to be made illegal, just supply-constrained; many cities have zoning regulations pushed by NIMBYs limiting development (and pushing rents sky-high).
I'm not an engineer, but it seems hard to imagine that a lack of data center capacity won't have an effect on prices for cloud compute, which will have downstream impact on what workstations have access to (especially since more and more programmers are becoming reliant on coding LLMs).
Maybe you can give a bit of context why you feel that way? Dropping a 2+ hour, <2000 views, 4chan video without context isn’t really the type of comment HN is looking for as far as I can tell
Stunt Island was pretty good. However, there are more unusual games out there with reasonable budgets, like Death Stranding, The Talos Principle, The Outer Wilds, Portal and X4:Foundations. Even games involving shooting like Control or Alan Wake 2 are driven by unusual story telling.
Perhaps if tip speed is X and radar installation is perpendicular to wind turbine, then an enemy can approach at speed X in the turbine's radar shadow. There would still be multiple pulses with timing differences but if there's a field of turbines then I'd guess there's enough interference/scatter to be a problem. Like using approaching from the sun causes problems for pilots.
The reflections from the turbines would pulse due to the blades so in theory their scatter could be cancelled out in processing?
These things take large amount of money from upstream, if the money is cut they can "say" what they want, nothing is getting done, from my understanding
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