I'll think about this some more and see if some design decisions can improve the game with regards to "existential import". Thanks for introducing that concept by the way.
My feeling about this when developing the game with my daughter was that when playing a game, you are taking part in a game universe. If there were a reference to flying horses, the inference would instead be "there must be flying horses in this game". The generative gameplay which is creating cats with random attributes also suggests that blue, bouncing cats are likely to exist but just aren't pictured on the screen presently.
In early education (even undergraduate education) it's common to present a simplified model that in some cases contradicts other models, and developing the cognitive machinery to explore and understand the model one working within, its limits, and how it relates to other models may be more valuable than comparing which models better align with objective (or, academic) truth.
At least, this is the thought process I went through with some of the trade-offs about deciding what answer was most correct from the lens of various formalisms (in my limited exposure to those) versus what answer leads to the richest learning in the age-group.
Confirmed. The intent is anyone can audit our whole codebase in one GitHub repo for vulnerabilities and not scripts spread across many CDNS and projects which may change over time.
Hmm, it's working for me on Chrome. What browser are you using? Do you see any javascript errors in your dev tools console (provided you know what that is)?