You used the words 'mindset' and 'undercurrent' to describe these sensations. Do the sensations occur visually taking space and having orientations? If you think of trigger concepts sequentially do the colors align to form a spacial sequence. Is there any way a normal person can understand what you 'see'? Anyone here who can add something on this because its a fascinating aspect of our consciousness.
I'll try my best. Okay, imagine a bicycle. Question: 'Where' in your mind did that happen? How was it 'oriented'?
Next, imagine a bicycle. Now imagine an orange. Now imagine a vest. Now imagine a bicycle. Question: Was there any sort of "spatial sequence" or alignment thereupon? Try that sequence again, but imagine them along some "orientation" or "position".
Now, imagine a bicycle three meters behind you.
See what I mean? This is exactly how synesthesia happens for me. Most of the time, the "sensation" is just there. Formless, positionless, orientationless, in the "cyberspace" of my consciousness. It's possible to give the synesthesia "orientation" or "position", but most of the time it occurs to me wherever its synesthetic counterpart occurs, usually with the same "position" in my internal operating "cyberspace". This is what I meant earlier when I said something like "when it's there, it's just there, but if it were on my left hand, it would be on my left hand"...
I hope this makes sense for you. If it does not, feel free to ask me whatever will help you understand, or give me directions for how to explain it like I did.
I go through some form of that feeling everyday and have found that listening to that voice that keeps telling you how much you suck will only make things much worse. I have yet to solve the problem of regularly getting seduced by the idea that i am hopelessly untalented, which makes me feel entitled to laze around and waste whatever is left of my life. But it gets more powerful with each day that i waste.
An open platform with the accessibility and raw power of a living room console can only lead to bold new forms of gameplay elements both in hardware and the games. A common argument made in favour of strongly controlled console markets is that it ensures quality, which i don't understand. I think good content will always find its way to the players no matter how crowded the market is with crappy titles. And Steam is not abandoning it's own storefront.
So Ed's comment was made despite him not being aware of the case's details. That didn't stop _you_ from going overboard on the thread in telling us what you think about how the JSTOR has been wronged did it?
Are candy/confectionery manufacturers supposed to feel guilty that they make stuff kids like and nag their parents to spend money on their products? Supercell has carefully designed the game to encourage impulsive purchases but that doesn't mean that the players are not deriving any pleasure out of it. And teens maxing out credit cards is something that can be easily stopped.
I belive there is a real moral hazard to selling addicting/impulsive products, especially to children. After all this is part of the reason why zynga has such a bad reputation.
I don't know, are tobacco manufacturers supposed to feel guilty for selling addictive cigarettes that kill?
Is anything that makes money automatically good? After all, somebody is willing to pay for it?
As for chocolate, we still have adverts praising health effects of some chocolate for children (in Germany). I think eventually they might get sued, as happened to the cigarette industry.
You know, Luxemburgerli are ridiculously expensive. But they're mostly marketed to adults, and as a luxury food that you get to indulge on, and don't even buy in huge amounts.
This is different from marketing something to children, or making something addictive, or doing both at the same time. And, this shows that you can make something with a big profit margin without relegating to abusing your customers.
Of course, games may be different. At some point everyone and their dog will own Minecraft, and not everyone can live off donations like Dwarf Fortress. I don't think that justifies going into dependency-forming mechanisms, though. If that means you can't ethically fund the rest of your life out of a single game (nor does it automatically make you ultra-wealthy), well, welcome to the movie business. Or book business.
The reaction expected from you is rage, and not frustration and helplessness. I don't know of any other company that would kick its customers in the nuts and that too the early adopters.
Remember that apple sells millions of these things and we are <200 commenters on a website filled with edge case power users.
Odds are that a good amount of buyers either don't care or haven't noticed the problem. It's not kicking their customers in the nuts. They poorly structured the evaluation method to set a threshold for repair and are having to backtrack and fix an expensive quality control mistake.
They're not kicking me in the nuts. They're a company of humans that has to deal with a problem in a way that satisfies their suppliers, shareholders, and engineers. I've found greater success in approaching problems like this with rationality. With lots of noise, maybe the test will change (only 30 seconds on the grey screen will make a metric shit-ton of the units qualify for replacement).
If the customers start sympathizing like that then they're going to stop listening to us and only act according to the other constraints you mentioned.
If i go and buy a Pro Retina, the screen is the last thing i want trouble with, and if they fail in ensuring that it works, they should just replace it. Period. I don't give a damn about thresholds and whether im being 'reasonable' in whining or not. Maybe it's just me i want the best when i pay for it. Screw the shareholders and suppliers.
OT, Prismatic is impressive in the choice of articles it displays. So much so that i have noticed it's getting a bit creepy. On some days when i happen to open a lot of pages on a particular topic, Prismatic will start showing me related stories.
So is it tracking histories? Do all such services track online usage?
Prismatic learns from everything you do. We have implicit signals (when you recommend, share, shave, remove, or click), and explicit signals, when you follow topics, publishers, or people. We know more about your interests than anyone, and you can expect that to be more true over time. Fortunately, we are only partially evil, so we mostly use this information to make your life more interesting, and only occasionally, we will use it to troll your newsfeed! :-P
I'm OK with Prismatic using information from twitter and any activity on getprismatic, and but i would not share the rest of my browser usage. For instance there was this day when i was reading up on XML on the browser and opened a bunch of pages on it. Then i fire up getprismatic and lo and behold! i find XML tagged suggestion. That was spooky;)
we don't look at browser history, but we may release a browser plugin for chrome that lets you share, recommend, and save stories from the web to prismatic.