Hacker Newsnew | past | comments | ask | show | jobs | submit | ihappentobe's commentslogin

GB Studio is a great way to mess around with making a gameboy game! It exports a rom that can be flashed onto a blank cart, and played on real hardware—with recent versions adding gameboy color support. The recently hyped McDonald’s Grimace game was reportedly made with GB studio: https://gbstudiocentral.com/news/mcdonalds-celebrates-grimac...


Is there a recommended blank cartridge and flashing tool? I'm totally new to this.

Edit: to turn my own question, here's an article that goes over all the options: https://gbstudiocentral.com/tips/getting-your-gb-studio-game...


Oh! That page is a great resource! From the options listed there I’ve used the stuff from https://www.gbxcart.com/

It took a bit of reading to make sure I was getting the right cart for the job, but the flasher hardware worked well.


I made my third book’s cover with GB Studio to make sure I had the perfect look.

Gameboyessentials.com/book


Mentioning “knitting” and etc. is interesting, and reminds me of a variation on this theme:

Browsing BoingBoing in the 2010s, the maker-themed posts that gained traction were projects that were essentially structured as: An over complicated _______ but it’s actually a simple ________. For example, ‘a 3d printed diy wrist mounted display that actually only shows yesterdays’ tweets”.

In some ways today’s pattern of projects being either very complicated or very simple is a distillation/separation of the earlier pattern.


There are so many wonderful applications of this! I am always interested in tabletop card games, but I don’t want to manage running calculations for things like my hp, or current stat buffs. Something like this could open up complex interactions and game state, without burdening the player.


Haven’t downloaded this release yet, but as a longtime user of Inkscape the ability to add and manage pages sounds like an amazing addition to the application. Previously, I would approximate managing multiple pages by hiding and showing layers, then exporting each page manually. Needless to say, I am excited to leave that workflow behind!


Another cool thing that was on the betas is that the export dialog has a 'batch' tab, where you can export all or a selection of the pages or layers in your document.


Working with layers to simulate pages has been a huge pain in the ass.

I make a zines and print them myself. Often a picture runs across the gutter.

Hopefully this will address two page spreads automatically.


Yeah hopefully a multi page Illustrator file opens as multiple pages now. That would be huge.


Not sure about Illustrator files, but I just tested out opening a multi-page pdf, and I was given the option to import “All” the pages, which worked perfectly. Very exciting!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: