> piracy is often the only option to ”own” any media at all.
Maybe I’m misunderstanding something here, but I find that nowadays the process of buying high-quality, DRM-free MP3 music is as simple and straightforward as it can be: you purchase the files (on Bandcamp, Amazon, Apple Music, etc.), download them legally, and then physically own them forever.
By the way, when purchasing through Bandcamp, 80+% goes to the artist (https://bandcamp.com/fair_trade_music_policy). So not only do you own the music, but you also make sure the artist is properly paid for their work.
Nope, you are just more informed than me, thanks for the correction. I was extrapolating based on general trends in all forms of media (like games and movies too). It would be interesting to know what ratio of music can be acquired DRM free today.
To me, it would have been clearer to avoid the “Demo” button label altogether and be explicit about the different versions and OS targets. Also, I think the visual hierarchy of the two respective buttons is too subtle.
> I have yet to see any solid, significant evidence that passkeys are materially more secure than a random 32-character password + TOTP 2FA.
I think the main selling point of passkeys is their ability to prevent phishing.
A 32-character password + TOTP can still be entered on a phishing website, e.g. if you happen to follow a fabricated link. With passkeys, this is not possible by design.
> A 32-character password + TOTP can still be entered on a phishing website, e.g. if you happen to follow a fabricated link.
…How? The password manager only permits exact links. If the URL does not have the UTF-8-identical characters to the correct url - at which time, IT IS the correct URL - it will simply not populate the username and password fields.
> I find that the drag and drop experience can quickly become a nightmare, especially on mobile.
To me, drag and drop is only a nightmare on mobile. On desktop (using a mouse or trackpad), drag and drop actually works quite well.
Your design experiment reminds me of a recent talk of Scott Jenson, where he talked about how we just took over established UX patterns from desktop to mobile as is, and how that created all sorts of nuisances. (https://youtu.be/1fZTOjd_bOQ?t=1565)
If mobile drag&drop was implemented like you are suggesting from the very start, I actually might have preferred that over the situation we now ended up with.
One technical note on your implementation: on certain mobile browsers, there is a glitch where the UI can jump around as the browser dynamically slides top or bottom menu bars in and out.
> On desktop (using a mouse or trackpad), drag and drop actually works quite well.
Strong disagree here. It is intuitive, it is easy to demonstrate. But it's not really convenient, especially on a trackpad. I have enough mouse agility to play RTS games but not to do a reliable drag-and-drop, especially in a complicated case - across windows, with scroll, etc.
Yes, it can get tricky if you have to scroll a bunch, e.g. moving a file in a big directory into a subfolder, trying to hit that one pixel where it will scroll up, or using two other fingers to attempt to scroll, while holding the drag finger down...(CLI pros, you win this one).
I would like a desktop pick and place that works like drag and drop, you click and then it sticks to the cursor, but you are free to do whatever gestures until you click again.
I'm not sure if this is common on other desktop operating systems but the 'Drag Lock' feature on macOS allows you to double-tap an item, then drag it without holding the button down to begin a drag. At that point lifting your finger continues the drag until you tap once to release it.
I would be amazed at how many people using macOS have never found this option except I'm not sure I've ever seen it being called out as a feature, and nowadays it's also buried deep under Accessibility settings (the irony) instead of just being a Trackpad option, so a lot of users might not even think to go there.
I never said it was intuitive, only that it exists ;)
I’d argue that double-click to open a file is also not intuitive, but it is now the expected behaviour. Documents don’t have to be touched twice in real life to have them open and reveal their secrets. Plus, I do use Drag Lock, so that behaviour now does feel intuitive to me.
There’s a lot to be said for what is effectively learned behaviour in intuition.
On macOS, I find “3 finger drag” very convenient to use, and for me it works a lot better than “press and hold”. (https://support.apple.com/en-us/102341) It even allows you to briefly lift your fingers to reposition them on the trackpad without stopping the drag action.
Found the well-hidden setting (you'd think "Trackpad" would be an obvious place for it), enabled it, and wasn't exactly jazzed: if I lift my fingers for more than half a second (say, to cmd-tab with the same hand), it releases. And you can't have both three-finger-drag and drag lock enabled, so drag lock it remains for me.
> But it's not really convenient, especially on a trackpad
From my experience, there's nothing convenient about a trackpad; pretty much ever. About the only thing they do better than a normal mouse is scrolling left/right, and that's only marginally. I bring a mouse with me when I take my laptop somewhere because I hate the trackpad so much.
> You will not think about liquid glass after a day, especially if you turn on the new options.
I wouldn’t say so. The “Increase Contrast” and “Show Borders” accessibility options make liquid glass just bearable to me, but the new UI design is still ungracefully buggy and unnecessarily hard(er) to use. (See e.g. https://www.nngroup.com/articles/liquid-glass/ for a detailed discussion.)
Sure, life goes on. However, considering the price tag of an iPhone/iPad, I understand how iOS 26 is off-putting to so many people – despite all the other new features.
And I think everyone agrees that it is your choice to install IOS 26 on your phone.
Personally I will skip IOS 26 and stay on IOS 18 and maybe upgrade to IOS 27 when it comes out next year (if by then all the bad UI decisions have been reversed).
I had a play around with a friend's phone who was updated to IOS 26 and honestly It just doesnt work for me in it's current state.
It’s not worth skipping an upgrade, it’s just misleading to describe iOS 26 as an upgrade. My iPhone 16 pro can’t manage a stable frame rate on the Home Screen anymore. And nearly every screen has a bug.
It seems OP bought the gift card themselves as a means to top up their account balance (https://news.ycombinator.com/item?id=46252989). They basically used the gift card as an alternative payment option.
Their “About” site is (just slightly) more insightful:
> Using AI-powered web search, we continuously monitor your questions and send you an email notification when the status flips to what you're waiting for.
Maybe I’m misunderstanding something here, but I find that nowadays the process of buying high-quality, DRM-free MP3 music is as simple and straightforward as it can be: you purchase the files (on Bandcamp, Amazon, Apple Music, etc.), download them legally, and then physically own them forever.
By the way, when purchasing through Bandcamp, 80+% goes to the artist (https://bandcamp.com/fair_trade_music_policy). So not only do you own the music, but you also make sure the artist is properly paid for their work.
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