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What I find funny about this game is how exact the odds are

90% of the time you'll end up with 1 turn out of luck pretty much

I also made a flood implementation

Except it's not locked to one try per day

And clicking the items in the box triggers the action as well

https://flood.merkoba.com/


Peertube would work nicely for high traffic videos, since the data transfer can be shared among viewers https://joinpeertube.org/


+1 for peertube, seems to be as easy as youtube (client side) and indeed all peers help streaming. Works very well.


Thank you. I made some improvements including your suggestions. For the field-on-first click procedure I just reserved some space around the clicked item when placing the mines and that seems to work, though the size of the fields can be different. I'm thinking of maybe implementing some grid generation algorithm where guessing is not not necessary. The minesweeper here is supposed to do just that: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ "The first square you open is guaranteed to be safe, and (by default) you are guaranteed to be able to solve the whole grid by deduction rather than guesswork. (Deductions may require you to think about the total number of mines.)"


I tried with a timeglass-like shape. It flew around the map, going in and out of view and eventually setting on/in the water https://i.imgur.com/kcT9elV.jpg


Check bpytop


Somebody should make a GUI application that the ONLY thing it does is undoing a push to a repo, or several pushes. That's a common scenario.



awesome


A nice solution is to simply put each icon/task of the same application side by side, so for instance you get 3 firefox icons in a row in the taskbar/dock, that's what I do, there's enough space anyway. That way you can quickly tell what's open and switch to them.


Thing's will probably snowball exponentially once we figure out how to clone consciousness and create fractal networks.


Addiction test? Checking to see what users most miss after a while?


Emotional health test obvi.


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