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PlaytestCloud | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | Mobile Software Engineer - Flutter (f/m/d) | www.playtestcloud.com

Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.

We’re a diverse team of 39 employees, working in 9 countries and representing 18 different nationalities, and we’re seeking a Mobile Software Engineer - Flutter (f/m/d) to join us across a variety of projects and areas of expertise.

At PlaytestCloud, you’ll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud web application (using Flutter - you will be mainly working on this), writing platform-specific extensions for iOS and Android to support advanced functionality, implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.

Apply directly at https://playtestcloud.breezy.hr/p/96e1fdb2e6e0-mobile-softwa... or send your resume to sarah@playtestcloud.com


PlaytestCloud | Tech Lead Ruby on Rails (f/m/d) | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | www.playtestcloud.com

Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.

We're a diverse team of 38 employees, working in 9 countries and representing 18 different nationalities, and we're seeking a Tech Lead Ruby on Rails (f/m/d) to join us across a variety of projects and areas of expertise.

At PlaytestCloud, you'll act as the principal engineer, be the primary technical contact person for product management, and lead the software design and development of new features. You will have the opportunity to make a direct impact by bringing exciting new features to market. You will act as the technical lead, working closely with a team of 10 people in our product department. Not being a people manager, you’ll have a great balance between hands-on coding and understanding how to translate business requirements into tech specs.

Apply directly at https://playtestcloud.breezy.hr/p/6f96c70c6be2-tech-lead-rub... or send your resume to talent@playtestcloud.com


PlaytestCloud | Berlin, Germany | Full Time | VISA | REMOTE or ONSITE, you decide | Full Stack Engineer (f/m/d) | www.playtestcloud.com

Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.

We're a diverse team of 35 employees representing 16 different nationalities, and we're seeking a Full Stack Engineer (f/m/d) to join us across a variety of projects and areas of expertise.

At PlaytestCloud, you'll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud platform’s web application backend and frontend (using Ruby on Rails and Angular), implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.

Apply directly at https://playtestcloud.breezy.hr/p/ededaee3e924-full-stack-en... or send your resume to malvica@playtestcloud.com.


We’ve recently been surprised by wrong estimates made by the planner resulting in inefficient query plans.

It seems that power law distributions over multiple tables aren’t handled very well: https://stackoverflow.com/questions/65861780/is-there-a-way-...


From my experience building a company I like to believe that there’s craftsmanship involved in establishing processes (as described in Michael Gerber’s The E-Myth Revisited) that make the day-to-day run smoothly.


PlaytestCloud | Berlin, Germany | Full-time | ONSITE | Software Engineers https://playtestcloud.breezy.hr/p/77910c987e42-software-engi...

We help game studios make the best games they possibly can. Help us achieve our vision!

We are looking for a software engineer who’s curious to work with varying tech stacks, learn as they go and wants to work in a small and dynamic team.

The position will be fully remote at first due to Covid-19 but will be an on-site position in Berlin, Germany later. German language knowledge is NOT required.

Please see link above for information and how to apply.

Technologies we use: Flutter, Ruby on Rails, Objective-C, Java, and of course some bits of Python, Bash, Make, etc.

I’m one of the co-founders, please contact me if you have any questions: marvin@playtestcloud.com.

Cheers, Marvin


(PlaytestCloud co-founder)

We record the players' screens (with their permission) in iOS, Android and browser games.

We offer a free trial - would love for you to try it out and let us know what you think!


Thanks - I already reached out. I'm excited to try it out for another game in Sept! Your support team has already been very helpful.


1. A process engine that can execute a process given as an EPC (ideally with an embeddable gui editor). The app notifies the API of event completions and the API allows you to query the current state of the process.

2. An embeddable survey tool like SurveyGizmo, but completely whitelabelable, including the survey editor

3. An API for benchmark scores for iOS and Android devices (give me all devices that are as fast or faster than a Samsung Galaxy S6)

4. An embeddable private commenting tool (like Disqus, but for the back-office parts of the website)


What does EPC stand for?


Event-driven process chain[1]. In fact, any executable process modelling language would do.

[1] https://en.m.wikipedia.org/wiki/Event-driven_process_chain


I founded a startup called PlaytestCloud a while back to tackle this problem for mobile games. We have quite a few customers who build really basic prototypes and use our product to test that with outside players from early on. (It‘s important to test with outsiders because your friends might be too kind to you)


Are there any more modern real-time water effects out there/being researched? This basic effect has been around for a while now.


As far as I aware best available for real-time is NVIDIA FleX:

https://www.youtube.com/watch?v=pfonMfP__Ks

In open source field there is Mantaflow that available in Blender, but it's of course not solution for real-time.


Not much newer, but I like the in-depth slides that cover how it was done:

The effect: https://29a.ch/sandbox/2012/terrain/

The slides that explain: https://29a.ch/slides/2012/webglwater/



Look at david.li webgl demos


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