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There are, though. Some planets and moons are poisonous, at least. Overall, the game to me is a lot like starbound, or a less-fulfilling Terreria.


It's less fleshed out than starbound was at its early access release though which is saying something.


Did the Starbound devs get their bugs and performance fixed now?

I stopped playing it after they included a game-in-game instead of making the game playable...


It's better now.

And if No Man's Sky is worse than Starbound then honestly I think I don't want to play it. Starbound is still on the level of "fun at first, but quickly getting repetitive" in terms of procedural generation. It's much more engaging than it was - but that's because authors invested a lot of time in adding non-generated content.

My complaint about all the attempts at procedural generation I've seen so far is that they lack depth. You have plenty of randomized stuff on one level, but obviously repetitive patterns on a meta-level. Take Starbound, again, for an example. Sure, on every planet you'll encounter a slightly different set of creatures - they may differ in sprites, stats or attacks. But after visiting a few worlds you quickly notice it's always the same combo of one non-hostile ground critter, one weak and one strong hostile ground critters, one or two flying critters...


I find No Man's Sky to be much more engaging than Starbound, but I attribute a lot of that to it's newness.

I really liked the concept of Starbound and the games it descended from, but it didn't really feel like it added anything to the formula.

No Man's Sky certainly inherits a lot from that genre, but it feels substantially different and it's been engaging for me in a way that the genre hasn't since I first started playing Minecraft.


I don't think Terraria and Starbound are a great comparison. They're very combat focused, while combat in No Man's Sky is something of an afterthought.


I don't know. I quite love starbound. This game feels less somehow.


Starbound, Out There and a little Minecraft I would summarize.


Watsi, San Francisco

Watsi is a global crowdfunding platform that enables anyone to directly fund healthcare for people around the world.

    “How we spend our days is, of course, how we spend our lives.”
We’re a team of developers, designers, doctors, and marketers working at Watsi because we believe that everyone, everywhere deserves access to healthcare. We move fast, take risks, and come to work every day excited about building an organization that matters more than we do.

We’re looking for a full-stack developer to join our six-person team in San Francisco. The ideal candidate is an experienced, product-focused generalist who wants to use their skills to bring healthcare to the world. Some of the technologies we use: Rails, Backbone.js, SCSS, Postgres, Redis, Sidekiq, Heroku, RSpec, and Jasmine.

If you’re interested in learning more, please send whatever info you have (linkedin, github, personal site) to jobs@watsi.org.


Watsi - San Francisco, CA https://watsi.org

Watsi is a global crowdfunding platform that enables anyone to directly fund healthcare for people around the world.

“How we spend our days is, of course, how we spend our lives.”

We’re a team of developers, designers, doctors, and marketers working at Watsi because we believe that everyone, everywhere deserves access to healthcare. We move fast, take risks, and come to work every day excited about building an organization that matters more than we do.

We’re looking for a full-stack developer to join our six-person team in San Francisco. The ideal candidate is an experienced, product-focused generalist who wants to use their skills to bring healthcare to the world. Some of the technologies we use: Rails, Backbone.js, SCSS, Postgres, Redis, Sidekiq, Heroku, RSpec, and Jasmine.

If you’re interested in learning more, please send whatever info you have (linkedin, github, personal site) to jobs@watsi.org.


Interesting acquisition, glad to see authy as a service living in Twilio instead of just using it. Can't wait to see it in the portal. Make sure you read Jeff's post as well.



I got it for my PS4 and I think it controls great.

The only problem I do have is that because it lacks a manual, there is no tutorial for anything. It doesn't take many button guesses to figure out what they do, but it just throws you into the game. Took me about half an hour to realize you can run if you hold R1. But this is not a fault of the game's controls, just a lack of button layout by me.


Awesome, good to know! I was considering getting it on PS4 but I wasn't sure how well the adventure game style actually translates to that. Your comment makes me feel comfortable enough getting it there.

Speaking of manuals, I could swear that I once accessed a manual for a PS4 downloadable game. But I've never since been able to figure out how I did that, to the point where I question whether it ever even happened. But it seems absurd to believe that they decided that games simply don't need manuals. I get that console games are trending towards having a very minimalistic manual in the game box (often just a page with the control layout), but not every game does that.


Gift cards expire after 90 days, at which point the money on a gift card goes to our general fund for patients, so worst-case scenario, someone claims one of these and doesn't use it, the money will still go to patients' healthcare.


That is a fantastic way to handle this situation. I hadn't thought about this before, but it's great to know that the money will never go to waste!


Awesome work, Jesse! Huge fan of rubinius, keep it up.


Watsi (YC W13, San Francisco, https://watsi.org) is a non-profit that enables anyone to directly fund life-changing healthcare for people around the world. We’re a team of developers, designers, doctors, and marketers who believe that everyone, everywhere deserves access to healthcare. We move fast, take risks, and come to work every day excited about building an organization that matters more than we do.

The engineering team is small, but with big responsibilities, as we’re building a platform that connects donors directly with patients around the world. We’re all full-stack engineers who believe in end-to-end ownership of products, as we manage anything from rows in databases to pixels on the screen. We believe in testing everything from code to design and aspire to create the best experience for all of Watsi’s users. Our stack is Rails, Backbone.js, SCSS, Postgres, Redis, Sidekiq, Heroku, RSpec, and Jasmine.

About the job

This is an internship for summer 2015 You will be working in fast-paced environment building the future of healthcare We’re a small group, so you’ll be interacting with everyone, not just engineers This is an opportunity to work on interesting challenges and solve problems pertaining to tons of medical data

About you

+ You’re a product-focused generalist who wants to use your skills to bring healthcare to the world + You’re able to work on a small team and own projects throughout the summer + You take feedback well and put the product and the users first + You provide good feedback on ongoing projects + You can work on developing beautiful applications

Requirements + Experience with Ruby and Ruby on Rails, Javascript, relational databases, and front-end tools such as templating languages and SCSS + Be located, or willing to move to the Bay Area during summer 2015

If interested, please send whatever you have (resume, linkedin, github, website, etc.) to:

jobs+internships@watsi.org

Thanks! -Oscar (oscar@watsi.org)


I was very surprised at the price, but with the ability to play online multiplayer now being a part of Playstation Plus, they can afford this. I was impressed by both conferences, but assuming Holiday season is November, I think the PS4 is looking really good.

Also, Kingdom Hearts 3. That alone kind of made my day.


KH3 will be available on both consoles.


To me, this is a much bigger issue than the possibility of always online. I can sign into my friends Xbox and we can play together, but I couldn't just let him borrow the game. And the fee can be up to full MSRP, meaning that you can't ever really sell your game because it will, by definition, cost someone else MORE than a new copy. I understand that PCs do something similar, but I don't buy PC games with the idea of sharing them with my friends, but I do with my console games. GameStop, gamefly, and others are in a real interesting position as to what they will do with the new Xbox One.


The PC gaming industry is a market for lemons[1]. There are legit customers out there who won't steal your stuff but far too many of them will just pirate it instead of paying for it. And so everyone has to deal with draconian DRM methods.

Because there are so few modded consoles, though, the console game market works much better. You can buy a game, lend it around, borrow it from Blockbuster or Gamefly, or sell it. If you don't have the disk, you generally can't play. (Yes, there are people who have defeated this. They are an incredible minority that aren't worth paying attention to.)

They are taking away that option. I fully understand why publishers of PC games try to lock stuff down, despite the very best peer-reviewed research being published on torrentfreak saying they shouldn't. [2] But for consoles I must object.

[1] http://en.wikipedia.org/wiki/The_Market_for_Lemons

[2] This was sarcasm.


If the console market is better then why do they want to implement stronger DRM measures? Feels a bit unfair.

PC: Oh, the piracy is too much we need stronger DRM.

Console: We control the entire chain, we need stronger DRM to maintain that control.


Yes, that is the basis of my objection.


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