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Meta 3D Gen represents a significant step forward in the realm of 3D content generation, particularly for VR applications. The ability to generate detailed 3D models from text inputs could drastically reduce the labor-intensive process of content creation, making it more accessible and scalable. However, as some commenters have pointed out, the current technology still faces challenges, especially in producing high-quality, detailed geometry that holds up under the scrutiny of VR’s stereoscopic depth perception. The integration of PBR texturing is a promising feature, but the real test will be in how well these models can be refined and utilized in practical applications. It’s an exciting development, but there’s still a long way to go before it can fully meet the needs of VR developers and artists.


That would be great. I've learnt some Unity, building my own little VR game, and I dread having to learn Blender or any other tool to make more detailed shapes/models. I've tried a few GenAI tool to create 3D models and the quality is not useable.


Generally these things are useless for 3d artists because the wireframe is useless for them.


People with honest intentions who knows anything about the sector will read it, smile a bit, nod and understand. The rest I literally don't give a sjit about ^_^


It basically generates a hash based upon a timestamp using an incremented seed value, until it's able to create a HASH ending with x number of trailing zeros, at which point it's got a value token.

Server side needs to be implemented specifically for each backend, but it should be a no-brainer for most. The point is the algorithm and the idea ...


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