That's the maximum number of hours that international students could work outside of normal class hours. Basically, that makes attending classes+work an 8-to-5 job. And then I had to come home and study and do homework. Since I had no choices, I didn't have a problem with it.
Section 8 of the Draft lists three plausible ways to prevent replay attacks. There isn't a shortage of ways to prevent them, but it takes actual effort by the application software, because you need to store state. How much state do you want to store - and where?
This looks trivial when you are running one Apache httpd on a Raspberry Pi on your desk. Why not just build any of these approaches right into the standard? And then you try to figure out how to make it work for Netflix or Google, who have thousands of clusters of servers - and your brain explodes.
So that's why the standard doesn't specify one solution and require everybody to use it but it does say if you need 0-RTT then you need to figure out what you're going to do about this, including specifying some of the nastier surprises that shuffle message orders and change which servers get which messages.
Example: let's say you think you're clever, you have two servers A and B, load balanced so they usually take distinct clients but can fail into a state where either takes all clients. You might figure you can just track the PSKs in each server, offer 0-RTT and if a client tries to 0-RTT with a PSK from the other server (somehow) it'll just fail to 1-RTT, no big deal.
Er, nope. Bad guys arrange for a client to get the "wrong" server, they capture the 0-RTT from that client, the "wrong" server says "Nope, do 1-RTT", the client tries again and in parallel the bad guys play the 0-RTT packets to the "right" server, which does the exact same thing as the "wrong" one - the replay has succeeded.
In real world you stretch a square and it may become a rectangle. So in OO even type of an object should be mutable if you want to model real world closely.
Especially considering the fact that we will live up to three times as long as the average hunter-gatherer. Time matters when considering carcinogens and other long-term effects. National and international bodies providing food guidelines tend to advocate a reduction in red meat, sausage, etc. for good reasons.
I remember years ago in a multi-player shooting game. I switched clothing index in the client code. So to me the enemies are wearing vivid jungle color while running in snow scenes and bright white color while hiding in jungle scenes. Easy to pick them up at a distance with my machine gun. I was Pulverizer.
US ~500 China ~1100 UK ~1500 Germany ~2000 Japan ~2000 South Korea ~4000