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Why people suck at money? Due to socialist brainwashing in the university.


Nice! Are these shaders or on CPU or manually designed? What I'm building is a combination of webfonts from my old font website I made 11 years ago https://fontsforweb.com and Shadertoy. Basically shaders for fonts. http://fonted.io

Current implementation might look very basic(vertex shader is just a mask for Shadertoy-stolen pixel shaders) but I have work in progress for font-specific vertex shaders that will allow for manipulating font shape curves.


> Are these shaders or on CPU or manually designed?

Most likely hand drawn by the individual pixel. Even "computable" effects like antialiasing or dithering are mostly done by hand.


Uh, most of these are likely custom designed and hand drawn pixel by pixel rather than rasterized and colorized renderings of some third-party font. And probably predate shaders or are used in demos on non-PC platforms like Amiga, Atari, or even C64!


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