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That's so cool, I don't remember hearing that. Probably because I got involved a bit later, when PS was nearly complete. I did work with Richard W quite a bit back then. I thought it was cool how Marty stored the color graphics in the later version as separate bit planes CMYK.. or was it just CMY? Fun stuff writing graphic editors for the IIGS version that used that same format where nowadays bitmaps are interleaved. Optimizing the editors for this peculiarity was a fun challenge back then.


With the IIGS version we ended up using only the mouse pointer and ProDOS from the system and inventing our own GUI. Fun times. And writing our own printer and i/o card drivers, what were we thinking!? Well, those were the "don't trust any code you didn't write yourself" days. I still feel that way to certain extent and it makes for longer lasting code.


Roland Gustafsson here: I had forgotten that I added that Easter egg! Yeah, that game was something I wrote for fun and just threw it in there. Every program I worked on back in the day had at least one Easter egg. Usually many!


Also, it was only the Apple II version that had Easter Eggs, even though I ported the C64 and Atari versions myself, that was my first experience with those machines so didn't have time to play around. I did the ports in record time, however, due to my abstracting all "system stuff" for the Apple II version, saved so much time with the others, didn't hurt that they were also 6502, however. :) I did not port the PC version.


Nice to meet you, thanks for the reply! I'll have to try to find the others :)


I remember fondly "Roland was here but he left". I learned so much from studying your programs!


Oh, wow. This is one of the reasons I love Hacker News.

Thanks for stopping by and commenting!


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