Author here. Yeah, the first level is special and perhaps half-baked. It felt like cheating to start with the NAND-gate as the atomic component since transistors are not NAND-gates. So I start with electric relays (since they logically correspond to transistors but are easier to visualize). But I didn't want to get into realistic simulation of electronic circuits with all the complexity this entails.
May I ask how you would have preferred to solve the first level if the game didn't have limitations?
Is your problem with the user interface, i.e. how to connect wires from input to output, or is is with the logical problem of getting the correct output?
1. The blue on purple color scheme is a little hard on the eyes. Changing the blue lines and circles to #0f0 green helped a lot. (Green also has strong "on" semantics)
2. My SO and I both had trouble finding the trash can. We both tried to drag components back to the workbench or off of the mat to delete them. A larger trash can icon or just making it red might help.
3. I ran into some z-layering issues (at least on Firefox). Opening a component info bubble from the workbench displays under the mat. Also the "results" popup displays underneath any components that might be on the far side.
Overall great game though! I had a lot of fun with it. Thank you!
Yeah if you see my comment below I think really it should always be explicit both about whether you used the fewest components and (separately) about whether you used the fewest NAND gates. Currently it seems like you sometimes only get told about one or the other...
Love the game. One suggestion I had is that it would be helpful to indicate the number of nand gates in each component. When I'm trying to optimize I'm also trying to remember which is a "cheaper" component - having a number of nand gates associated with each component would help.
Hi author, cool game, you got me hooked! One thing I could suggest for now (I'm still in the Latch level) is that you could go a bit below and start from the transistor itself, like build the nand gate from the transistors..
Author here - It uses TypeScript and the Angular framework. Not because I prefer Angular in particular but because I had to learn it anyway for a work-related project. I think TypeScript is great.
It looks like it is more canvas than svg, yes? Was there a particular canvas library that you used? I ask because I'm working on a side project that feels like it mostly pulls me in an svg direction, so I'm been prototyping with dagrejs and cytoscape.js, but it also has elements of creating (or dragging, like yours) new elements into a graph and connecting them, so I'm regularly torn when deciding on the basic architecture of it.
I'm not using canvas. SVG is used for the connections, the rest is HTML. I'm not using any particular library for the diagrams, since I couldn't find anything suiting my purpose unfortunately.
I would definitely like to improve the look of the wires.
May I ask how you would have preferred to solve the first level if the game didn't have limitations?