okay so i'm not sure how accurate any of this is since it's overlaying sun angles over a photo that is very likely not taken from a 90deg overhead angle to the bomber... and the scale of the image may be distorted a little...
I discovered on google earth that the image was taken May 16th.
Then I lowered the height until the sun angle touched the location of the shadow and I came to an altitude of 1100ft / 335.28m (rough height of the "structure")
you said you can't pay someone full time but can you pay contributors on a per contribution basis?
I don't think you made it clear what the bottleneck is in your compensation model. Is it the amount of funds or is it the currency? If you can pay in EUR or USD or whatever locale the contributor hails from, you should look into how magazines or online publications pay for articles. Maybe decide on a $/word amount you can afford and see the interest you get at that price point?
We'll look into how the publications do it, thanks for the tip.
> what the bottleneck is in your compensation model
It's the amount of funds - we've only raised angel funding we can't risk taking on full time workers at a set amount each month. It makes our own situation difficult.
We'd be happy with trying smaller amounts. We could just go a contractor route, but it's a shame there aren't better/easier options for opensource companies to pay contributors in small, manageable pieces.
Last time that happened to me I just called the bank and told them to block payments. I think it was either stamps.com or siriusxm. Really no reason to prevent someone from cancelling right away... just a shady tactic to retain people.
Sounds like Wall Street Journal (WSJ). Bunch of wankers that want a 10 minute call just to cancel, you can't even cut them off 'listen mate, i just want to cancel and finish this call' as they don't process it. NEVER subscribe to WSJ even if you get 6 months free - there is no online cancellation and cunts refer to debt collection agencies for renewal fees.
I feel like you could make a distinction between "making a AAA title game" vs. "modeling game logic in a terminal".
There are a lot of great learning opportunities for building a game without a graphics layer / engine. A new developer trying to build a Tic Tac Toe game in the terminal will be exposed to some challenging but not impossible challenges that will have a wide scale application.
Plus for many people, these types of games are already a familiar domain. For people new to coding I try to encourage them to build what they know. If that's a DOS-era blackjack game, it will be much more engaging to them than trudging page to page through an algorithms book.
Don't get me wrong the materials you listed in your last sentence have their application, but the sorting algorithm section of a learn programming book / video is (while useful!) less engaging for someone looking to get hooked on a new skill/hobby/career.
I think this actually used to be easier. Back in the QBasic days, throwing some graphics up on the monitor was as easy as SCREEN 13, and then PSET, LINE, and CIRCLE away.
Processing has been mentioned upstream, and is easy enough to do most of what you put forth.
Racket is also good for this [1,2]:
#lang slideshow
(circle 10)
or in 3d:
#lang racket
(require pict3d)
(sphere origin 1/2)
I have been in a time vortex playing with Raylib [3], a C-based game environment that is cross platform, easy to setup and comes with plenty of examples. I have modified the included game examples, and created a Windows .exe, an Android apk, and a web-based version (via Emscripten) with no hassles.
Disclaimer: I am not a gamer, but the area of games brings a lot of the things I am interested in to study. I am also interested in NetLogo for simulations and the subject of 'serious games', or 'applied games', which are not a bash on recreational gaming, but a name for games used in things like civic planning, scientific exploration, or basically simulations vs. entertainment.
I am now onto putting some long-forgotten knowledge to use again in reimplementing AI search algorithms, sorting and data structures. It is motivating. Raylib is a pretty simple, yet functional setup for me.
I learned programming in flash with as2 a little and then as3, and I feel that is still the easiest way to learn programming, you convert your symbols into classes and bam, in two seconds you're doing OOP, setting properties and calling methods (like play() stop()), it even helped me find the use of sines and cosines because it wasn't clear how trigonometry was useful back in school.
I find it easier to learn the concrete stuff first, and then go to the abstract.
i think coding by voice is solving a different challenge than blind developers are facing. Blind developers have no issue with manipulating a keyboard. I feel the most immediate accessibility issue facing blind and low vision developers is quickly being made aware of context changes and making sure the element you expect to have selected is actually selected.
An IDE is pretty much useless to a blind developer if the screen reader cannot adequately relay the current context to the developer.
I was incredibly lucky enough to recently do a live broadcasted interview where Parham (op) talked about his experience in tech, his country (Iran), and even showed us some of his tools to write and debug code. It was an incredible interview and can be viewed here:
At least in the part of the demo I watched, I didn't hear his screen reader. But I know that it's difficult to make a screen reader's speech output audible over a VoIP program like Skype, without causing a nasty feedback loop. The last time I attempted it, several years ago, I had to use a USB audio device in addition to my computer's built-in audio output, with an analog audio cable between the two.
By the way, what version of Windows do you use, Parham? I ask because it looks like you're using the Windows Classic theme, which isn't available in versions after Windows 7 as far as I know. I know that using this theme used to improve compatibility with screen readers like JAWS and Window-Eyes, but as far as I know, it doesn't matter with NVDA, though I suppose using the simpler theme would still reduce CPU and memory usage.
Yes, I'm using Windows 7. I use that theme because my screen reader is more responsive the less CPU and memory usage I have. So for example, if I open a heavyweight IDE, the fact that it's using so much CPU will make my screen reader lag.
it would seem decompilers are not that funny.