The art is very cool, but the demo is entirely too easy. The "shooting" feature's kickback allows you to fly, bypassing any obstacles. Unless this is a feature, in which case the obstacles need to be designed with that in mind. Other than that, pretty neat!
I just managed to crash it doing that: accidentally dragged myself too far away from the 'world' and now the ball is just sitting in the middle of the screen, spinning.
Thinking about it, maybe I've just put myself in orbit :-) It's a bit difficult to see where down is, though, to get myself out.
Love the atmosphere of the game and the fonts, unfortunately the 'telekenisis' feature doesn't work - I cannot move the giant rude watermelon or the small brown box above it. Great start though.
The developer here. Just saw my page views explode from this link. Thanks for the feedback (you're right - there's not much of a point, it's just a playground). BTW, I'm also releasing the engine it's based on here:
The cursor works too, but you can't reach Space easily that way. Probably it advises to use A and D for control so that you can use your left hand for keyboard and right hand for mouse.
On a second thought Up should work as space, and cursor keys would be fully usable.
Flash has been having a lot of trouble with this combination recently.