Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That's cool, but that doesn't interfere with the library main goal:

"grafi.js is a library intended for learning about how image processing works"



I saw Mariko give a talk about this last week - http://2016.render-conf.com/talks#drawing-on-canvas-a-few-th...

It was absolutely fantastic; really great information about image data & how to process it.


Also - CSS tricks don't work if you're writing command line tools or backend code in JS.


That is true, but grafi.js relies on a browser's canvas API to convert an image to a Uint8ClampedArray of colour values, so it won't work on a command line or backend either. As a way to learn about convolution filters it seems fairly good though.


Good point. https://www.npmjs.com/package/get-pixels can help parse an image to pixels, but it returns a different format than the canvas API's Uint8ClampedArray.


I haven't tested but I think you can convert ndarray to Uint8ClampedArray by doing

    new Uint8ClampedArray(ndarray.data);


Node-canvas provides a compliant Canvas implementation:

https://github.com/Automattic/node-canvas


that is wrong way to do this - write efficient code (simple operations on an array) instead of using huge canvas library to make a library you don't need to use usable


And she beats the purpose instantly by adding this to the readme:

    they code is pretty rough & documentation is not great
There are much better tutorials out there for image processing: http://www.html5rocks.com/en/tutorials/canvas/imagefilters/




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: