What a fantastic blog! JIT compilation/optimisation, machine learning, computer graphics, demoscene, game development, computer languages.
The author linked to many other great articles, including one by iq, who has many more [1]; look at those links or at iq's productions [2] if you want to know more/see some awesome demoscene prods.
The author seems to believe that REYES-type rasterization algorithms are still the state of the art, but these days everybody does physically-based raytracing (thank $deity, so much simpler!).
This may or may not be a useful optimization for SDFs, but SDFs themselves are kinda useless -- not able to show detail well and not practical to model with.
The author linked to many other great articles, including one by iq, who has many more [1]; look at those links or at iq's productions [2] if you want to know more/see some awesome demoscene prods.
[1] http://iquilezles.org/www/index.htm
[2] http://iquilezles.org/prods/index.htm