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The thing is that in minesweeper you cannot win in a deterministic way. Sometimes you will lose in your first move.


I always thought it would be fun to make a version that was soluble every time by making the system reveal extra tiles as required to always allow you to continue play without guessing. I personally found the situations where half way through a large game you were forced to guess quite frustrating. Maybe deep down I just don't like minesweeper ;)


Or alternatively one that if you click a tile with the best chance in a unsolvable situation always solves in your favor, adjusting bomb locations as necessary.




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