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This was the most polite jab at their long dev cycle in this thread. I wish people would be more forgiving of the trial-and-error process that goes into designing genre-breaking games with a small staff and tight budget. The devs are committed to artistic quality however long it takes.


I'm not sure Star Citizen qualifies as having a small staff and a tight budget. Three or four offices in major cities, dozens of developers, a whole art department. Hardly a scrappy little garage studio.


I didn't realize they had grown so much. I don't follow the development closely.




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