I disagree. It's too expensive to run a low level brain sim. In the meantime deep learning based AI achieved superhuman or close to human results in many tasks, such as image recognition, voice recognition, translation, car driving and Go.
The AGI will be a reinforcement learning agent, as it will need to be able to perceive and act in the physical world. Thus the path to AGI is the path of RL. The most essential piece in RL will be the development of environment simulators. AlphaGo was a trivial simulator - simple rules in a simple world - but we need real world simulators in order for the AI agents to learn to act. Fortunately simulation is almost the same as gaming and there is huge interest in it both for humans and AI, so it will be developed fast.
So instead of simulating the brain, simulate the world (imperfectly) and run deep neural net based RL to learn to act on top of it.
The brain has 10^14 synapses (100 trillion) synapses. Current day neural nets barely reach a hundred million, with very few exceptions. Then, besides compute, there is data movement - currently the bottleneck in AI is moving data around, not computing. Imagine the interconnect for a brain-size neural net.
The AGI will be a reinforcement learning agent, as it will need to be able to perceive and act in the physical world. Thus the path to AGI is the path of RL. The most essential piece in RL will be the development of environment simulators. AlphaGo was a trivial simulator - simple rules in a simple world - but we need real world simulators in order for the AI agents to learn to act. Fortunately simulation is almost the same as gaming and there is huge interest in it both for humans and AI, so it will be developed fast.
So instead of simulating the brain, simulate the world (imperfectly) and run deep neural net based RL to learn to act on top of it.