Had a quick look through the showcase, looks like mosty small indie titles or developers personal projects - which is cool, but have any larger games shipped with Godot? Any titles we might have heard of?
There are several big games published with Godot. The author used this program with his team to develop video games for his studio. Still not AAA but big enough to know it is worth it. Game maker suffered from the same criticism up until a big wave of popular games came out of it. You shouldn't judge an engine by the games made with it.
It's hard not to judge an engine by the games made with it... To me that's like not judging a racecar by how fast it goes, sure there is other criteria but that's the meat.
I think a better way to phrase it is that judging an engine by the games they've been made with it will give you an incomplete picture: you can only see what is possible, not what is impossible (and even with the possible, you only see what the people use it can do which is affected by their resources and their skills).
It is better to evaluate the engine yourself for the project you are planning to do with the requirements it has (not making the entire project, of course, but if you - say - want to create a huge detailed world you can procedurally place entities in the world and see how the engine copes with that and if it provides tools to address any issues).
GameMaker has been around since 1999 - if the engine is capable producing a hit game is simply a matter of time. The more time the engine has been around the more likely there will be hit games made in it.
>The more time the engine has been around the more likely there will be hit games made in it.
Really? What's the killer app for Dark Basic? I've never hated an environment more than that one. I would be shocked if anyone could put up with it long enough to make something good.
>You shouldn't judge an engine by the games made with it.
Most game engines have no games made with them - including my own garbage engine that I'm hacking on right now. I think you absolutely should and must judge an engine by, at the very least, whether or not games can be made with it.
And seeing what kind of games are made with it can show you what the engine is capable of, how well it performs, what sort of games it's optimized for, what the structure of its output is and how restrictive it is in terms of proprietary formats, what the development workflow looks like, etc. All of that requires example implementations to study.
I'm not sure Game Maker is - historically - a good example for this. (Not talking about current GMS 2 though, from what I've read it seems to be hugely improved in that regard!)
Its workflow is impressive, but epecially with the popular games it became apparent that lots of small annoyances people complained about/design decisions the developers were forced to make were tied to limitations of the engine (with a big one e.g. being a rather tight coupling of central game parameters like game speed, fps, internal resolution etc.).
How's Deponia? I picked it up cheap for PS4 but it's been in the middle of my ever growing backlog of games for awhile. Cool that it was developed using this engine.