Nope in Rust you can only do things with generic types that fit the constraints(called trait bounds in Rust) you've placed on them. So with no constraints you can only do things that every single type supports. In essence it's an implicit vs explicit trade off. C++ implicitly figures out the constraints on generic types whereas Rust requires you to be explicit about them.
Your example in Rust would be
use std::ops::Mul;
fn double<T: Mul<i32>>(a: T) -> T::Output {
a * 2
}
fn main() {
println!("{}", double(2));
// Can't double &str because it doens't implement Mul<i32>
// println!("{}", double("Hello"));
}
That's because templates have no type-checking in C++.
Ideally, you wouldn't be able to do this with concepts, but I don't know whether that's true for the concepts that finally made it into the standard (i.e. I don't know if it would be an error to call a function or operator on an argument if that function isn't required in the concept specification.).