Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I tried to kill the ones on the sides and/or that moved around more first, which did seem to lead after ~10 generations to lots of static/slow opponents coming down in an easily-dispatched cluster that could be easily mopped up at the end of each round. Conversely I'd imagine prioritizing the slow ones would lead to enemies that tend to move around a lot.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: