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Facebook has the worst image compression on any website, their photos are compressed to a point where they look horrible. Why would anyone want to use this?

I do not see what this benefits any developer over just using mozjpeg with better settings.



Do you really not see the benefit in avoiding the need to recreate a bunch of scaffolding around 3 separate image encoders, or is this just an excuse to dump on facebook?


libimage-magick should be sufficient, however I don't know how well that runs on androids and iphones.

It smells like a NIH project to me, but then again there might have been some very special requirements that facebook needed that was not already available in other libraries.


Does libimage-magick work at all in iOS/Android?

At Facebook's scale, the choice of whether to resize/crop/compress images on devices or at the backend must be a complete no-brainer. Why would you stand up additional datacenters instead of just burning a little more of your user's (your "product's"?) battery?


> I don't know how well that runs on androids and iphones.

Not well.


Twitter also has pretty bad compression. The worst I know of is Fandom. Reddit on the other hand has great image quality




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