Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
skohan
on Feb 23, 2019
|
parent
|
context
|
favorite
| on:
Nvidia GeForce GTX 1660 Ti 6GB Review
Sounds like particle system batching and/or overdraw issue. Probably this could be solved by more intelligent batching and culling, or by throttling particle count/resolution when the scene gets too busy.
kennyadam
on Feb 23, 2019
[–]
You've solved it!
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: