Also, the bouncing ball example seems to have a ton of boilerplate code. Nobody is going to want to write stuff like that until they absolutely have to. So chances are that you'll only eber interact with that through some traditional widget library.
Also, the bouncing ball example seems to have a ton of boilerplate code. Nobody is going to want to write stuff like that until they absolutely have to. So chances are that you'll only eber interact with that through some traditional widget library.