Maybe it can find a place, at the right price (perhaps free), location, game type, mechanic and implementation.
Here, google says the base will be free, but you have to buy the games. But will publishers drop their price enough? Would a low-quality version damage their franchise/brand? Second, will publishers modify their mechanics and implementation, to hide latency?
The other way is with low-latency internet - so would need to be geographically close, like a city-sized LAN party. Perhaps Seoul?
Both need to begin as disruptions, selling their strengths (cheap, convenient, simple, easy), in circumstances/usages where their weaknesses don't matter (latency, bandwidth), starting small and growing as work it out. e.g. a fun game that only really works as a cloud game. (is that possible?)
Maybe it can find a place, at the right price (perhaps free), location, game type, mechanic and implementation.
Here, google says the base will be free, but you have to buy the games. But will publishers drop their price enough? Would a low-quality version damage their franchise/brand? Second, will publishers modify their mechanics and implementation, to hide latency?
The other way is with low-latency internet - so would need to be geographically close, like a city-sized LAN party. Perhaps Seoul?
Both need to begin as disruptions, selling their strengths (cheap, convenient, simple, easy), in circumstances/usages where their weaknesses don't matter (latency, bandwidth), starting small and growing as work it out. e.g. a fun game that only really works as a cloud game. (is that possible?)