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> The idea that a company should just hire a programmer they don't otherwise need just so they can make some software work is asinine

Weren't you just saying the magic ingredient was "support"? Do you believe a first line help-desk is going to provide better support than a guy whose livelihood depends on it and you can call to your desk?

>That's like saying a home builder should hire a full time auto mechanic

In this specific case, it's more like fairly large transporters having their own mechanics, which they have, because it's cheaper, and better, and faster, and generally very convenient all round.



I worked as one of several in-house Blender developers on "Next Gen". In some cases, were able to get fixed builds into our artists' hands in within 24h of a bug report. I have not had such a quick turnaround with any commercial software vendor yet.

https://www.netflix.com/title/80988892


>Do you believe a first line help-desk is going to provide better support than a guy whose livelihood depends on it and you can call to your desk?

I can guarantee you there are no top-level VFX houses or game developers that ever speak to first-line support.

If you're not top level you have no need to waste money on a programmer that will likely be sitting on his ass 23/7. No, that isn't a typo. The vast majority of the time these systems work as intended. When they don't, who do you think is going to respond better? The multitude of professionals that are paid to work on this code day in and day out... or Steve, who spends most of his time pretending he isn't shopping for waifu pillows? WE KNOW IT'S YOU, STEVE. CLEAR YOUR BROWSER HISTORY.




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