According to the rules of the game, both positions are safe.
The golden rule of this variant is: If a tile could contain a mine, it does.
Except: If there are no more tiles that can be guaranteed to be safe given the information on the board, you have to guess.
When you're forced into guessing, the rule is inverted: If the tile could be safe, then it will be safe. Again, this only applies if there are NO other guaranteed safe tiles on the board.
This is a good explanation. It took using the "cheat buttons" for me to fully internalize the logic.
In this configuration, if you click "Hint" it will say there are no safe squares. If you click "Debug" you'll see they are both question marks. Therefore, whichever you click on will be safe (with a count of either 1 or 4) and the other is forced into being a mine.
The interesting question (if this were earlier in the game): when in this situation and you get to impose your will on which one is safe, what's the "best" one to pick?
> The interesting question (if this were earlier in the game): when in this situation and you get to impose your will on which one is safe, what's the "best" one to pick?
I've been struggling with that question on `Ultra Violence` difficulty, where 4-6 are the norm and 1-3 are a breath of fresh air.
I've been preferring whichever will give me an open route to an unexplored area. I'll pack mines along the edges or against other mines if possible, as long as I have some path to new territory.
https://imgur.com/gallery/GlAgExv