It might be a useful approximation but I think some other very important factors are churn, compounding, and natural ability. By churn I mean: take Overwatch. Sure there are people who stay with the game for a long time but many many players play for some time and drop off as they move on to different games or other things in life. In a high churn environment just staying for a long time gives you advantage by practicing, almost automatically. On the other hand, it is much harder to do in things that people practice for decades, like making money or being a doctor.
By compounding I mean that having some amount of something makes it easier to obtain more of it. Money and capital in general is the prime example of it. Fame maybe a subtler example but explain a lot of boom or bust success in industries like acting or pop music. Outside of your own motivation you don’t get much compounding from Overwatch skill.
Natural ability also plays a role in certain occupations. Being “mere” 6 ft tall requires an insane amount of work and dedication to make it in NBA (go Kyle Lowry), and anything under that is basically zero chance. Eye-hand coordination and explosive velocity in baseball. Being big in American football or handsome in acting etc.
By compounding I mean that having some amount of something makes it easier to obtain more of it. Money and capital in general is the prime example of it. Fame maybe a subtler example but explain a lot of boom or bust success in industries like acting or pop music. Outside of your own motivation you don’t get much compounding from Overwatch skill.
Natural ability also plays a role in certain occupations. Being “mere” 6 ft tall requires an insane amount of work and dedication to make it in NBA (go Kyle Lowry), and anything under that is basically zero chance. Eye-hand coordination and explosive velocity in baseball. Being big in American football or handsome in acting etc.