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>On my 3900X I've seen even single player action titles utilize 16+ threads with overall CPU utilization reaching peaks of 80-90 %.

which ones? genuinely curious. I have two Intel E5 eight-cores in an old workstation and rarely ever see a game using more than 2-4 threads.

I guess i'm not spending my time on the latest and great AAA games as soon as they come out, but i've spent quite a few (shameful) hours gaming on fairly recent titles.



Doom Eternal doesn't even have a main thread and uses a dependency graph of jobs, so should paralellize reeeeally well across multiple cores


The Division (a game I worked on) is quite well optimised for multi core.

In fact it’s one of the reasons we made our own game engine.


Rise and Shadow of the Tomb Raider is very CPU intensive and seems to use as many cores as you can feed it.




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