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Well Godot and Unity are GUI game engines, and my project is a code game framework, which is quite different.

A game framework usually does not provide specific "game logic" but only some tools and functionalities that can be used in any type of game. Frameworks are also more lightweight and flexible than engines (again, usually)

As a hobbyist, I always find game engines overkill for 2D games, and I like to do things by code, rather than using a user interface.



Thanks for your reply! I played around with Monogame[0] in the past and I absolutely loved the "code first" approach. I will definitely try out NasNas.

[0](https://www.monogame.net/)




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