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I would like to add to the discussion that there are many perfectly legal uses of YoutubeDL:

* Downloading a video you uploaded and no longer have stored locally.

* Downloading a video to create a fair-use response video.

* Downloading video/music that is free commons (or some other non-restrictive license).

* (Gray) Downloading content to archive it.

* Downloading content you have already purchased and have in your possession.

* (Dark gray) Downloading content you have a paid subscription to view, but don't have reliable internet.

All of these anti-piracy measures need to answer one simple question - what stops somebody from just screen recording your material? At the point in which somebody can view your material on another device, you've lost a lot of control.

P.S. This clone seems legit:

`git clone https://gitea.eponym.info/Mirrors/youtube-dl.git`



That server is a little busy since it's been mentioned here. I've copied that repo to these locations:

https://gitlab.com/ytdl-org/youtube-dl

https://git.teknik.io/ytdl-org/youtube-dl

If a maintainer would like top aquire these orgs just message me.

If anyone has an up to date repo of the github pages repo that'd be great too.


> If anyone has an up to date repo of the github pages repo

> that'd be great too.

The webpage seems to be still up [1], it should be possible to grab those resources.

The releases can be rebuilt from the tags - the only other thing is the issue tracking. It would be a super pain to lose 3.3k issues (and the discussions they contain) [2].

[1] https://yt-dl.org/

[2] https://web.archive.org/web/20201018144509/https://github.co...


what stops somebody from just screen recording your material?

The end game is every device having a watermark detector. The PS3 wouldn't play BDs with pirated in-theater movies for example, due to audio watermarking.


> The end game is every device having a watermark detector.

That would be a concerning future, but thankfully one that would very hard to realize. You would need to control all hardware & software players, as well as all watermark removal techniques.

I guess the end-game is really just cloud-computing. If every device is just a dumb terminal, you don't really have the power to bypass any such measures.




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