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Depends on the idea. I started with mods and early game makers in the 1990s then prototyping in C++ with basic libraries like SDL. To make Pong it didn't matter much. To make an epic 3D FPS the engine was a do or die decision.


It was do or die, but you could pick an engine right?

There are engines that will allow you to do a 3d FPS and make it look very good without ever having to worry about any low level barycentric coordinate issues.

Isn't that a good thing?


It is good to have options. It's just that using an off-the-shelf engine means fitting your idea into that square hole. Or else you'll spend time fighting it. And for games imagined with a distinct visual style that may be a lot more or less work depending on which one you choose.




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