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Great idea, and very cool game. Probably going to mess around with it later, but a few early observations after going through the tutorial and reading the docs:

* It's perfect information (even the locations of the bases and stars are fully known ahead of time). So there's no need to create scouts like you would in other RTS' AIs.

* There's definitely some merge / divide tactic for attacking that can be exploited. If a merged spirit gets divided, is its remaining energy split between all of the original spirits?

* Jump seems incredibly powerful for both resource gathering and ambush hit-and-run attacks given that its cost is always constant.



Please do mess around with it! And great observations!

If the jump() proves to be too powerful, I'll try to find some way to balance it.




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