Great idea, and very cool game. Probably going to mess around with it later, but a few early observations after going through the tutorial and reading the docs:
* It's perfect information (even the locations of the bases and stars are fully known ahead of time). So there's no need to create scouts like you would in other RTS' AIs.
* There's definitely some merge / divide tactic for attacking that can be exploited. If a merged spirit gets divided, is its remaining energy split between all of the original spirits?
* Jump seems incredibly powerful for both resource gathering and ambush hit-and-run attacks given that its cost is always constant.
* It's perfect information (even the locations of the bases and stars are fully known ahead of time). So there's no need to create scouts like you would in other RTS' AIs.
* There's definitely some merge / divide tactic for attacking that can be exploited. If a merged spirit gets divided, is its remaining energy split between all of the original spirits?
* Jump seems incredibly powerful for both resource gathering and ambush hit-and-run attacks given that its cost is always constant.