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Um, there actually is a fair amount of evidence that violent video games influence people's thinking.

Just as a quick gut-check, ask yourself this: if they didn't change your thinking, why would you play them? Assuming they don't offer any level of excitement or entertainment, what is the point?

Evidence: the US army uses FPS to train people for combat, and there is a longer history of what it takes to train people to shoot people: switching from round targets to human-shaped targets makes it a lot easier for soldiers to aim the gun at a person before pulling the trigger.

Now clearly most people who play violent video games don't turn into mass killers, but to say that the deep immersion of a FPS doesn't change your thinking is farcical on the face of it.



> Um, there actually is a fair amount of evidence that violent video games influence people's thinking.

Then feel free to post the research. This was the core topic of my studies, and to my knowledge there simply is zero evidence of a causal relationship.

The US indeed has a big violence problem, but there are actual, established causes, e.g. the high wealth inequality, which is a big predictor for violent crimes in most countries.


Why would you assume video games don't offer entertainment?




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