Thanks for the feedback. I'll take a look at how Luigi models task state. Right now each TaskExecutor type is responsible for running and reporting on tasks (e.g. the Slurm executor submits jobs and monitors them for completion). I was considering adding a companion "verify" stage for every vertex, which would be a command that ran and verified output. It might be a way to do what I think you're describing above without having to build in a variety of expected outputs into the daggy core. I'll check what Luigi is doing, though.
> resuming a partially failed build
Daggy does this! Right now it will continue running the DAG until every path is completed or all vertices in a processing state (queued, running, retry, error) are in the error state, then the DAG goes to an error state.
It's possible to explicitly set task/vertex states (e.g. mark it complete if the step was manually completed), then change the DAG state to QUEUED, at which point the DAG will resume execution from where it left off. [1] is a unit test that walks through that functionality.
> resuming a partially failed build
Daggy does this! Right now it will continue running the DAG until every path is completed or all vertices in a processing state (queued, running, retry, error) are in the error state, then the DAG goes to an error state.
It's possible to explicitly set task/vertex states (e.g. mark it complete if the step was manually completed), then change the DAG state to QUEUED, at which point the DAG will resume execution from where it left off. [1] is a unit test that walks through that functionality.
[1] https://gitlab.com/iroddis/daggy/-/blob/master/tests/unit_se...