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Hell has become much scarier than it used to be. There's a pretty cool new species that can't use spellbooks but gains spells at level ups and trains all spellcasting form a single skill. Food is gone. Many quality of life simplifications. Most spells have become a more interesting than the previous iteration of "fire blast" vs. "ice blast".

I'd say on a whole it's become a much nicer experience.



> Food is gone.

Wow that’s a pretty big change! I need to give it a play now to see how it feels.


Many people seem to rage against the removal of content that felt flavorful or gimmicky or part of the tedious grind that they grew up with. I think the game has gotten much better personally. They also removed enemies that could break your consumables and inventory encumbrance limits (items, not armor encumbrance). I can't really imagine playing with them again.

Food in particular always felt stressful and time consuming even though I never made it to the end without an enormous stash of permafood.




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