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The studios are terrified because the moment someone figures out an effective metric, they're toast. Physical unit sales are easy - one CD sold, X dollars received, with corresponding breakdown to show what value they actually add (lying about their value-add is another thing entirely). One digital download - it's not so clear.


Steam makes tons of cash from (relatively) cheap digital downloads. The studios are just way behind.

(In fact Steam probably makes most of their money from sales where hoarder-type personalities buy hundreds of games they never even play.)




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