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You can locate sounds within 20-30° or so, which is pretty good for navigation at least.


Maybe for slow narrative games but a game with any action like The Last of Us it sounds unusably imprecise and slow, and TLoU is a fairly slow game if you're playing it stealthily.


I’m mostly thinking about real life navigation, when I worked on this the idea was to help blind people get around. But I’m sure lots of interesting games could be made using the technology.




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