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Why do you think many companies/organizations are giving UI work to interns or fresh grads?

There are many difficulties with UI, but the most relevant one here is that UI is a bike shed. Everyone's a critic. If you work in a big company you'll learn to dread the UI projects because you're going to have to sit in a room with fifteen people, at least fourteen of whom will dislike something about your approach and all of whom will offer suggestions. There will be 23 revisions and lots of compromises and turf battles and possibly blood, and usually the result will be the legendary horse that was designed by committee.

This is why the author's primary complaint is the team was too big, not we didn't have the best UI people. Without mindful management the big team will squash your UI people no matter how good they are.

Esoteric technical problems don't suffer from as much bikeshedding. Just as in the original parable of the bike shed, nobody wants to suggest changes to the nuclear reactor shielding. If you're the expert on reactor shielding you can basically run your part of the show.

So the author's argument is: build a giant team that is prone to endless meetings, and you will select for traits that help people avoid endless meetings. People will retire into shells. They become narrow technical experts whom nobody wants to gainsay. They will focus on problems that your company already understands well, to take advantage of the cultural consensus which precludes endless argument. And only the young and naive will step forward to do something like UI, where every move is weighted down by bureaucracy and politics.



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