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Think of the user having a number of games running in parallel equal to the usual number of tabs you have open in the browsers.


(Sorry, I edited my comment and removed the game reference and optimization question before I saw your comment.)

I mean, sure but the DOM is not even a factor compared to the actual WebGL rendering going on. The DOM is only used for UI, menus and things like that. So the bottleneck would still not be React or how I handle state.




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